Development time (to date) ~20 hours
Technology Unity, VRTK, Blender
Concept VR obstacle course on a classic Nickelodeon game show.
Check out a quick proof of concept walkthrough on Twitch here:
As my first adventure into VR, I was interested in exploring an idea that, simply, would be really cool to check out. Since I’m perpetually attempting to relive in my childhood, I decided to play with the idea of recreating Legends of the Hidden Temple, specifically the final challenge of running through the temple.
In the Temple Run, two players must run through a series of rooms containing puzzles. As a player enters a room, they must then solve that room’s puzzle to move on. If they make it to the prize and out in time, they win a bunch of stuff. There are some other factors, but that’s the gist of what you need to know for this game adaptation.
Room-scale VR is a perfect medium for this type of game; small rectangular rooms, lots of grabbing stuff and walking around, not much artifical locomotion is necessary. The prototype (shown below) managed to capture a sliver of the total game, but that sliver shows a huge amount of promise.
A key piece of this project is the desire to recreate the game show experience, not just simply create a series of puzzle rooms. A few key UX choices were in order to ensure a ‘game show’ feeling: studio lighting, game music is played via speakers, etc. Ideally, we could get an appearance by Kirk Fogg, but that’s a stretch.
About the Prototype
The prototype is built using Unity and the Virtual Reality Toolkit. The neat thing is the ability to target multiple devices from Vives to Daydreams, and many of the VRTK components can build on eachother quite well.
For the temple layout, the Legends Wikia offered an immense amount of material to research through. From temple layouts to individual rooms, it has been indispensable in finding “first hand” information while rebuilding the layout.
A Note on Obstacles
Temple Layout XV features a handful of obstacles that simply don’t work well in a VR context. For instance, in one case you’re meant to grab a rope and swing across a gap. In VR, this experience would be weird at best and nauseating at worst. As a result, the temple layout has been adapted slightly for some challenges better suited for VR. For instance, the Pit of the Pendulum was somewhat replaced with the Wall Climb.
This project has been slow going, however is still underway. No release dates or milestones have been decided, and for the most part the project is on the backburner for the team. Check back soon for updates and blog posts!
The team working towards developing this consists of a few friends from RIT: